Phantasmal Rift Mods (
phantasmods) wrote in
phantasmalrift2018-12-19 11:39 pm
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DUNGEON - BELLMARE ENCLAVE (BELLMARE MOUNTAINS, PT 2)
The shadows are starting to grow very long as you crest his particular ridge - it's not night yet, but it will be soon. In the shadows of the afternoon, with a tall mountain already blocking the sun, lies a snow-covered valley that is different from the ones you've come across thus far in your investigation.
This valley is home to a town, and unlike all the settlements you've seen so far - Incendia, the Telovia mining town, and the manor - it's very much active. There are actual people in the streets, visible from above, going through their days on snow-free streets, bundled up against the cold.
Those of you who asked were told of the handful of people who didn't go into the slumber of stasis as the Fissure conditions of the world grew worse and worse, instead isolating themselves and trying to continue living their lives as they could. Now, it seems, you've found exactly such a group.
Welcome to the Bellmare Enclave, and enjoy your stay.
[[OOC: Welcome to part 2 of the dungeon! For the most part, interaction with the town's NPCs can be handwaved as described on the main information post. Worth noting are the following major things: The Bellmare Enclave isn't expecting visitors, though the people are generally friendly to the new arrivals. They don't know about the time dilation effect of their Fissure - to them, it's only been about eighteen years since the Slumber Plan was put in place and they withdrew from the world. And finally, by a similar token, they have no idea how far the Fissures outside of their own have grown - while it's not uncommon for them to find odd objects from time to time, they'll assume that the characters are just arrivals from other places within their own world, rather than outsiders, until told otherwise.]]
This valley is home to a town, and unlike all the settlements you've seen so far - Incendia, the Telovia mining town, and the manor - it's very much active. There are actual people in the streets, visible from above, going through their days on snow-free streets, bundled up against the cold.
Those of you who asked were told of the handful of people who didn't go into the slumber of stasis as the Fissure conditions of the world grew worse and worse, instead isolating themselves and trying to continue living their lives as they could. Now, it seems, you've found exactly such a group.
Welcome to the Bellmare Enclave, and enjoy your stay.
[[OOC: Welcome to part 2 of the dungeon! For the most part, interaction with the town's NPCs can be handwaved as described on the main information post. Worth noting are the following major things: The Bellmare Enclave isn't expecting visitors, though the people are generally friendly to the new arrivals. They don't know about the time dilation effect of their Fissure - to them, it's only been about eighteen years since the Slumber Plan was put in place and they withdrew from the world. And finally, by a similar token, they have no idea how far the Fissures outside of their own have grown - while it's not uncommon for them to find odd objects from time to time, they'll assume that the characters are just arrivals from other places within their own world, rather than outsiders, until told otherwise.]]
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--also I'm a magic robot so I'm fine. [She adds this last part hastily, lest she be the next one to get offered the coat.]
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One of my powers protects me from ice right now, so the cold isn't a problem for me.
[He taps his mask briefly.]
And...I suppose I don't see a problem with people tagging along. Just listen carefully if one of the people who's more experienced here tells you to do something.
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Joining an established group generally means that.
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MagnusChurch is gonna rush in for all that talk of, y'know, potential danger and all, maybe hold him by his scruff or something.]no subject
[luckily we have an ardyn to grab his arm]
Is anyone there?
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[With Ardyn occupied holding Church back, there's no one to prevent Meredith from taking off in that direction! (I mean, there are actually like four people who could do it, but shh.) At least she's walking, not running.]
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[nyoom is ill advised but let’s go]
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[Lin patted Ardyn reassuringly on the back, before pressing on.]
Don’t worry, we’ll be careful.
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That's almost as bad as asking what could go wrong.
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There's been worse, but be cautious.
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Oh, hm. You might want to do a quick headcount. There's one person too many in your reflection on the crystal's surface. ]
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Stay behind me. Don't touch it.
[Let's just...carefully step a little closer to get a better look at that extra reflection.]
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[LOOK AT IT! LOOK.
Oh and this reflection business is weird.]
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There’s...Someone inside it? Can you all see that?
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[Meredith turns to look and make sure there isn't just an extra person standing there with them.]
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The reflection... moves? Kind of? It's hard to tell because it's pretty indistinct. Everyone else is in pretty sharp focus, but when you try and clap your eyes on this extra reflection, your brain just sort of refuses to pick out the details. There's a wash of what looks like long, red hair and a smudge of what looks like dark brown clothes but other than that, it's impossible to pick anything out.
Either way, it seems to be leaning in closer to its side of the crystal, like it's trying to get a better look at everyone. You all hear another echo of that strange, indistinct voice. It's clearer now that it's not actually talking, but making approximations of speech and words with great effort. ]
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