Phantasmal Rift Mods (
phantasmods) wrote in
phantasmalrift2018-12-19 11:39 pm
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DUNGEON - BELLMARE ENCLAVE (BELLMARE MOUNTAINS, PT 2)
The shadows are starting to grow very long as you crest his particular ridge - it's not night yet, but it will be soon. In the shadows of the afternoon, with a tall mountain already blocking the sun, lies a snow-covered valley that is different from the ones you've come across thus far in your investigation.
This valley is home to a town, and unlike all the settlements you've seen so far - Incendia, the Telovia mining town, and the manor - it's very much active. There are actual people in the streets, visible from above, going through their days on snow-free streets, bundled up against the cold.
Those of you who asked were told of the handful of people who didn't go into the slumber of stasis as the Fissure conditions of the world grew worse and worse, instead isolating themselves and trying to continue living their lives as they could. Now, it seems, you've found exactly such a group.
Welcome to the Bellmare Enclave, and enjoy your stay.
[[OOC: Welcome to part 2 of the dungeon! For the most part, interaction with the town's NPCs can be handwaved as described on the main information post. Worth noting are the following major things: The Bellmare Enclave isn't expecting visitors, though the people are generally friendly to the new arrivals. They don't know about the time dilation effect of their Fissure - to them, it's only been about eighteen years since the Slumber Plan was put in place and they withdrew from the world. And finally, by a similar token, they have no idea how far the Fissures outside of their own have grown - while it's not uncommon for them to find odd objects from time to time, they'll assume that the characters are just arrivals from other places within their own world, rather than outsiders, until told otherwise.]]
This valley is home to a town, and unlike all the settlements you've seen so far - Incendia, the Telovia mining town, and the manor - it's very much active. There are actual people in the streets, visible from above, going through their days on snow-free streets, bundled up against the cold.
Those of you who asked were told of the handful of people who didn't go into the slumber of stasis as the Fissure conditions of the world grew worse and worse, instead isolating themselves and trying to continue living their lives as they could. Now, it seems, you've found exactly such a group.
Welcome to the Bellmare Enclave, and enjoy your stay.
[[OOC: Welcome to part 2 of the dungeon! For the most part, interaction with the town's NPCs can be handwaved as described on the main information post. Worth noting are the following major things: The Bellmare Enclave isn't expecting visitors, though the people are generally friendly to the new arrivals. They don't know about the time dilation effect of their Fissure - to them, it's only been about eighteen years since the Slumber Plan was put in place and they withdrew from the world. And finally, by a similar token, they have no idea how far the Fissures outside of their own have grown - while it's not uncommon for them to find odd objects from time to time, they'll assume that the characters are just arrivals from other places within their own world, rather than outsiders, until told otherwise.]]
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There's been worse, but be cautious.
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Oh, hm. You might want to do a quick headcount. There's one person too many in your reflection on the crystal's surface. ]
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Stay behind me. Don't touch it.
[Let's just...carefully step a little closer to get a better look at that extra reflection.]
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[LOOK AT IT! LOOK.
Oh and this reflection business is weird.]
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There’s...Someone inside it? Can you all see that?
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[Meredith turns to look and make sure there isn't just an extra person standing there with them.]
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The reflection... moves? Kind of? It's hard to tell because it's pretty indistinct. Everyone else is in pretty sharp focus, but when you try and clap your eyes on this extra reflection, your brain just sort of refuses to pick out the details. There's a wash of what looks like long, red hair and a smudge of what looks like dark brown clothes but other than that, it's impossible to pick anything out.
Either way, it seems to be leaning in closer to its side of the crystal, like it's trying to get a better look at everyone. You all hear another echo of that strange, indistinct voice. It's clearer now that it's not actually talking, but making approximations of speech and words with great effort. ]
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I'm...going to try what I did last time. So whatever this is knows we aren't a threat.
[Ardyn pulled his gloves off, looking to the scars on his hands for a moment before forcing himself to focus again. His right hand started glowing a warm and comforting sunlight yellow, Ardyn biting his lower lip nervously.]
Leonard, stay close. The rest of you, just...don't do anything stupid.
[He took a deep breath and cautiously touched fingertips lit with something warm and comforting to the crystal.]
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What sort of creature...
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Those of you who've got up in the Fragment's biz before will recognize its presence here. It's almost overwhelmingly strong, but there's still a frustrating distance that prevents any of you from quite getting across what you mean.
What is clear as day though, is that the fragment is happy you came – joyful, even. It's been a very, very long time since anyone has wanted to help. ]
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Hey there, little guy! I'm not as fuzzy as I was before, remember me?
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All of you are so close now, so why isn't it enough? ]
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I'm sorry.
[Kind of a weird first greeting, but okay.]
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You're new. You're not familiar.
... You're also not... human? Is that right? ]
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[And once again, it doesn't occur to her that this is the first time any of the other people in the room are hearing about this.]
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It's easier to be with them – to live with them – if you look like them? If you're the same shape, if you have the same voice, the same kinds of thoughts... then you can live alongside them?
Is that how it works? ]
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