Phantasmal Rift Mods (
phantasmods) wrote in
phantasmalrift2018-12-19 11:39 pm
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DUNGEON - BELLMARE ENCLAVE (BELLMARE MOUNTAINS, PT 2)
The shadows are starting to grow very long as you crest his particular ridge - it's not night yet, but it will be soon. In the shadows of the afternoon, with a tall mountain already blocking the sun, lies a snow-covered valley that is different from the ones you've come across thus far in your investigation.
This valley is home to a town, and unlike all the settlements you've seen so far - Incendia, the Telovia mining town, and the manor - it's very much active. There are actual people in the streets, visible from above, going through their days on snow-free streets, bundled up against the cold.
Those of you who asked were told of the handful of people who didn't go into the slumber of stasis as the Fissure conditions of the world grew worse and worse, instead isolating themselves and trying to continue living their lives as they could. Now, it seems, you've found exactly such a group.
Welcome to the Bellmare Enclave, and enjoy your stay.
[[OOC: Welcome to part 2 of the dungeon! For the most part, interaction with the town's NPCs can be handwaved as described on the main information post. Worth noting are the following major things: The Bellmare Enclave isn't expecting visitors, though the people are generally friendly to the new arrivals. They don't know about the time dilation effect of their Fissure - to them, it's only been about eighteen years since the Slumber Plan was put in place and they withdrew from the world. And finally, by a similar token, they have no idea how far the Fissures outside of their own have grown - while it's not uncommon for them to find odd objects from time to time, they'll assume that the characters are just arrivals from other places within their own world, rather than outsiders, until told otherwise.]]
This valley is home to a town, and unlike all the settlements you've seen so far - Incendia, the Telovia mining town, and the manor - it's very much active. There are actual people in the streets, visible from above, going through their days on snow-free streets, bundled up against the cold.
Those of you who asked were told of the handful of people who didn't go into the slumber of stasis as the Fissure conditions of the world grew worse and worse, instead isolating themselves and trying to continue living their lives as they could. Now, it seems, you've found exactly such a group.
Welcome to the Bellmare Enclave, and enjoy your stay.
[[OOC: Welcome to part 2 of the dungeon! For the most part, interaction with the town's NPCs can be handwaved as described on the main information post. Worth noting are the following major things: The Bellmare Enclave isn't expecting visitors, though the people are generally friendly to the new arrivals. They don't know about the time dilation effect of their Fissure - to them, it's only been about eighteen years since the Slumber Plan was put in place and they withdrew from the world. And finally, by a similar token, they have no idea how far the Fissures outside of their own have grown - while it's not uncommon for them to find odd objects from time to time, they'll assume that the characters are just arrivals from other places within their own world, rather than outsiders, until told otherwise.]]
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[She freezes.]
We- I- We needs must get you from this place.
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First and foremost, I need to know that you're alright.
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[Her voice cracks.]
I killed them. I did not fail. I did what he asked of me, and...
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You're right here, Alice. It's alright. Try to focus on the here and now.
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well
how does aran feel about one of his children suddenly trying to hug him]
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After that, he'll return the hug. Maybe he's awkward about it, because he doesn't exactly hug a lot. But he's going to embrace her all the same.
Whatever she needs right now.]
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It's alright. I've got you.
It's going to be alright.
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[The next vision starts, visible to both of them. A fierce battle rages. Alice is slumped over on the ground, only even dimly aware of the fight around her. Her father, brown hair streaked with gray, in armor and wielding a broadsword, fighting her party- Sophie, Aran, Marie, as well as Lulu and Ed. The combat is fierce. And Alice can only stare, immobile.
Words of beratement start, though they're fuzzy to her ears. Why is she not doing anything, her father demands. Now is her chance to redeem herself, he says. To prove that she really is his son.
The longer Alice remains motionless, the angrier he seems to be. His sword techniques, able to fight off the whole party at once, grow sharper, more focused. And then, finally.
"If you won't obey me, then I have no need of you, just like your damned mother."
The sword arcs down, filling her vision.
And the vision ends.
Alice gives one strangled, broken sob.]