Phantasmal Rift Mods (
phantasmods) wrote in
phantasmalrift2018-12-19 11:39 pm
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DUNGEON - BELLMARE ENCLAVE (BELLMARE MOUNTAINS, PT 2)
The shadows are starting to grow very long as you crest his particular ridge - it's not night yet, but it will be soon. In the shadows of the afternoon, with a tall mountain already blocking the sun, lies a snow-covered valley that is different from the ones you've come across thus far in your investigation.
This valley is home to a town, and unlike all the settlements you've seen so far - Incendia, the Telovia mining town, and the manor - it's very much active. There are actual people in the streets, visible from above, going through their days on snow-free streets, bundled up against the cold.
Those of you who asked were told of the handful of people who didn't go into the slumber of stasis as the Fissure conditions of the world grew worse and worse, instead isolating themselves and trying to continue living their lives as they could. Now, it seems, you've found exactly such a group.
Welcome to the Bellmare Enclave, and enjoy your stay.
[[OOC: Welcome to part 2 of the dungeon! For the most part, interaction with the town's NPCs can be handwaved as described on the main information post. Worth noting are the following major things: The Bellmare Enclave isn't expecting visitors, though the people are generally friendly to the new arrivals. They don't know about the time dilation effect of their Fissure - to them, it's only been about eighteen years since the Slumber Plan was put in place and they withdrew from the world. And finally, by a similar token, they have no idea how far the Fissures outside of their own have grown - while it's not uncommon for them to find odd objects from time to time, they'll assume that the characters are just arrivals from other places within their own world, rather than outsiders, until told otherwise.]]
This valley is home to a town, and unlike all the settlements you've seen so far - Incendia, the Telovia mining town, and the manor - it's very much active. There are actual people in the streets, visible from above, going through their days on snow-free streets, bundled up against the cold.
Those of you who asked were told of the handful of people who didn't go into the slumber of stasis as the Fissure conditions of the world grew worse and worse, instead isolating themselves and trying to continue living their lives as they could. Now, it seems, you've found exactly such a group.
Welcome to the Bellmare Enclave, and enjoy your stay.
[[OOC: Welcome to part 2 of the dungeon! For the most part, interaction with the town's NPCs can be handwaved as described on the main information post. Worth noting are the following major things: The Bellmare Enclave isn't expecting visitors, though the people are generally friendly to the new arrivals. They don't know about the time dilation effect of their Fissure - to them, it's only been about eighteen years since the Slumber Plan was put in place and they withdrew from the world. And finally, by a similar token, they have no idea how far the Fissures outside of their own have grown - while it's not uncommon for them to find odd objects from time to time, they'll assume that the characters are just arrivals from other places within their own world, rather than outsiders, until told otherwise.]]
ii
[i mean damn if no one else is gonna use it]
Want to come with me?
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Yeah, please.
[Prompto picks himself up and dusts the snow off, gladly trotting over to follow Ardyn.]
I thought about going in, but it seemed, y'know, creepy by myself.
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Oh, I'm sure there's nothing to worry about. It's more than likely just empty, that's all.
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...You go first.
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[Ardyn waved a hand dismissively, opening the door and walking inside.]
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[He follows nervously, and the flashlight on his jacket turns on automatically. Convenient.]
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[Ardyn shrugged, summoning a small flame to his right hand.]
I'm an engineer, I know these things.
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[that's not how this works]
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[Without going too far, he approaches the turbines, lifting his gloved hands to trace over the frozen metal.]
These are like the ones we have at the station. Well, I guess that makes sense. We're not that far away.
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[Ardyn frowned, examining the machinery more carefully.]
It seems a bit different than what's back at the Station--bit older, it's possible they've another more updated power source elsewhere.
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[Prompto's specialty is putting more frost on, not taking it off, so he walks around a little more until he finds the control panel. Hmmm.]
It kind of reminds me of Insomnia, a little. The Wall and the way the technology outside was so different, I mean. Like another time. Our friend Cindy was always gushing about our car, like it was a mythical beast or something.
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[Ardyn leaned over to frown thoughtfully at the control panel, evaluating it.]
Not that Niflheim was much better. At least people could live outside the capital in Lucis.
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[...]
You've been to Tenebrae, right? What's it like there?
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[...]
It was nice. Bit warmer, it's close to the small part of Niflheim that's not frozen over. Fair climate for plantlife, too.
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[Prompto just looks at him a while, then snorts, shakes his head, and changes the subject anyway.]
If you find any usable fuses, we gotta replace the one in the chairlift, like, yesterday. Riding up here was like the--I dunno, maybe the seventeeth-scariest thing I've done in a while.
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