Phantasmal Rift Mods (
phantasmods) wrote in
phantasmalrift2018-05-31 11:39 pm
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DUNGEON LOG: KEYSTONE REEF
Expedition day dawns, as usual, with an android mass text -
Okay, so, this time we're aiming to go out and stabilize the Fissure in the reef you can see up a little to the north of here. The waters are usually pretty calm this time of year, so if you can swim instead of needing to take a boat, that'd be a great help. We only have a few of them.
Also, I know that last time was a mess, so I'm just gonna say this: If you need to get out for any reason, just send us a message and a picture of your location. We'll get a drone out to you as soon as we can and bring you home. No questions asked.
( ゚▽゚)/ Stay safe out there! When you're ready to go, meet us down at the beach. The rocky, sparkly one, not the sandy one.
Unlike previous expeditions, this time there's no rooftop sendoff - instead, as Charm noted, the tables are set up on Glitterstone beach, along with a series of boats pulled up on the sand. Two rowboats that could maybe sit six people but probably better suited for four, a trio of inflatable rafts (with motors attached to the back, all mismatched) of about the same size, a two-person dinghy and a long canoe that could hold two or three.
Besides the little fleet, there's also the usual bagged lunches (in gallon ziplocs this time, and other such watertight containers), and every boat is equipped with a large number of those chepa dollar-store water bottles, all with their airtight store seals. There's also a selection of life vests and other floatation thingies in a box next to the table. Strange hovers over the setup, checking watertightness of a handful of first aid kits with a spritzer and a bucket to submerge things in. They give a little wave to anyone passing by headed to the boats.
For those who opt instead to swim, everything seems perfectly normal until you reach the border of the Fissure... When, very suddenly, it isn't.
Okay, so, this time we're aiming to go out and stabilize the Fissure in the reef you can see up a little to the north of here. The waters are usually pretty calm this time of year, so if you can swim instead of needing to take a boat, that'd be a great help. We only have a few of them.
Also, I know that last time was a mess, so I'm just gonna say this: If you need to get out for any reason, just send us a message and a picture of your location. We'll get a drone out to you as soon as we can and bring you home. No questions asked.
( ゚▽゚)/ Stay safe out there! When you're ready to go, meet us down at the beach. The rocky, sparkly one, not the sandy one.
Unlike previous expeditions, this time there's no rooftop sendoff - instead, as Charm noted, the tables are set up on Glitterstone beach, along with a series of boats pulled up on the sand. Two rowboats that could maybe sit six people but probably better suited for four, a trio of inflatable rafts (with motors attached to the back, all mismatched) of about the same size, a two-person dinghy and a long canoe that could hold two or three.
Besides the little fleet, there's also the usual bagged lunches (in gallon ziplocs this time, and other such watertight containers), and every boat is equipped with a large number of those chepa dollar-store water bottles, all with their airtight store seals. There's also a selection of life vests and other floatation thingies in a box next to the table. Strange hovers over the setup, checking watertightness of a handful of first aid kits with a spritzer and a bucket to submerge things in. They give a little wave to anyone passing by headed to the boats.
For those who opt instead to swim, everything seems perfectly normal until you reach the border of the Fissure... When, very suddenly, it isn't.
no subject
That's when Black Witch herself makes an appearance, a small spotlight shining down on her from.... somewhere, there doesn't seem to actually be a spotlight where the light is coming from. As it does that, though, three larger beams of light seem to lock onto the creature. They don't do much other than show it off, though. ] Zel?
[ And then there's a... well, if your character is looking, they probably won't catch it but in the corner of their eye. Movement of something large, something which skitters across the floors and walls. The eye seems to slip off of it. But suddenly the water is being filled with webbing. At first, thin and wispy webbing, not able to do much, but once it connects to the "siren", knows its location, suddenly the webbing is all focused towards there, thick and rope-like. Meant to ensnare it, keep it from attacking the people around it. ]
[ Anything up to but not including death is OK btw ]
no subject
One never really quite gets used to Black Witch's zones, but Faith's gotten used to not understanding them. Instead of trying to figure out what it's doing THIS time, Moonlight just trusts that Black Witch has the details sorted out, and bursts into motion as soon as the webs start to thicken around the siren. Even minimizing her inertia, though, she has to deal with water resistance - her charge is fast, but not nearly as fast as she'd be above water. Fortunately, being down one trick doesn't mean she's entirely neutralized, either.
As Zel's webs surround the siren, and as Moonlight Glory comes into melee range, she swings her massive battleaxe directly at whatever looks the most like a head on the goddamn thing. As she does, she unleashes her magic to maximize the effective weight of the weapon, making it hit as if it were ten times its actual mass. ]